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Gaming > Civilization III > Re: Civ4 - reso...
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Re: Civ4 - resources

by Wintermute <Wintermute@[EMAIL PROTECTED] > Oct 31, 2007 at 11:51 AM

On Wed, 31 Oct 2007 11:33:55 -0500, Wintermute
<Wintermute@[EMAIL PROTECTED]
> wrote:

>On Wed, 31 Oct 2007 10:29:37 GMT, Paul Hyett
><pah@[EMAIL PROTECTED]
> wrote:
>
>>Does anyone know which data file controls the occurrence frequency of 
>>the special resources - specifically Marble, as it seems to be very rare

>>normally?
>
>There's not one particular file, it's a bit more complicated than
>that.  As best I can tell, resource placement is done in the map
>scripts which are written in Python.  You can find them here:
>
>C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\PublicMaps
>
>Also, they im****t some files from here:
>
>C:\Program Files\Firaxis Games\Sid Meier's Civilization
>4\Assets\Python
>
>such as CvMapGeneratorUtil.py.  
>
>Each script works a bit differently as far as adding features
>(forests, jungles, etc) and resources (marble, et al).  Take, for
>example, Great_Plains.py.  It uses the following two variables to make
>some resources rare and others abundant:
>
>forceRarity = ('BONUS_MARBLE', 'BONUS_GEMS', 'BONUS_DYE',
>               'BONUS_INCENSE', 'BONUS_SUGAR')
>forceAbundance = ('BONUS_SILVER', 'BONUS_FUR', 'BONUS_CORN',
>                  'BONUS_HORSE', 'BONUS_WHEAT')
>
>If you moved 'BONUS_MARBLE' from forceRarity to forceAbundance, it
>should be more abundant in a Great Plains maps.  These variables are
>used in the addBonusType function.  The final count you get is a
>function of map size,  # of players, and the abundance/rarity.
>
>I doubt the other scripts are quite this easy to change, but I haven't
>really looked at them.
>
>As always, copy any file you want to edit to the corresponding Custom
>Assets directory first.

I'd also copy and rename map scripts you want to edit to here:

C:\Documents and Settings\[YOUR USERNAME]\My Documents\My Games\Sid
Meier's Civilization 4\PublicMaps

Just in case you screw something up.  They should show up as a new map
types when you start a custom game.
 




 11 Posts in Topic:
Civ4 - resources
Paul Hyett <pah@[EMAIL  2007-10-31 10:29:37 
Re: Civ4 - resources
Wintermute <Wintermute  2007-10-31 11:33:55 
Re: Civ4 - resources
Wintermute <Wintermute  2007-10-31 11:51:23 
Re: Civ4 - resources
Paul Hyett <pah@[EMAIL  2007-10-31 18:51:43 
Re: Civ4 - resources
Wintermute <Wintermute  2007-10-31 23:39:33 
Re: Civ4 - resources
Paul Hyett <pah@[EMAIL  2007-11-01 09:30:08 
Re: Civ4 - resources
Wintermute <Wintermute  2007-11-01 17:29:30 
Re: Civ4 - resources
David Littlewood <davi  2007-11-01 16:16:16 
Re: Civ4 - resources
Paul Hyett <pah@[EMAIL  2007-11-01 17:39:22 
Re: Civ4 - resources
Paul Hyett <pah@[EMAIL  2007-11-02 09:30:06 
Re: Civ4 - resources
David Littlewood <davi  2007-11-02 00:08:41 

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