"Jeffery S. Jones" <jeffsj@[EMAIL PROTECTED]
> wrote in message
news:2di6b3tm5bb2gqudu0tt26aodjdg167oom@[EMAIL PROTECTED]
> On Fri, 3 Aug 2007 09:32:16 +0930, "Vladesch" <nobody@[EMAIL PROTECTED]
>
> wrote:
>
>>"Tim Burnett" <tburnett2@[EMAIL PROTECTED]
> wrote in message
>>news:46b26e8a$0$29702$4c368faf@[EMAIL PROTECTED]
>>> In the manual for BTS, it is mentioned that siege units no longer
cause
>>> damage to units that have health below the siege unit's damage limit.
>>> This applies when you use the unit to attack a city. You can no
longer
>>> roll up with 10 trebuchets and beat a well defended city so easily.
>>> However, the thing that I have noticed is that when you bombarding a
>>> city,
>>> the number of % points that you lower the cities defenses is much
>>> smaller.
>>> A catapult with the bombard promotion takes 4% off and without the
>>> promotion takes only 2%. In Vanilla Civ4 and Warlords, I think it
>>> started
>>> at 6% and went to 10% or 12%. The result is that if you roll up to
80%
>>> city with 5 catapults, it now takes a few turns to beat it down enough
>>> to
>>> attack. BTS seems to make it easier to defend your cities.
>>>
>>> Tim
>>>
>>>
>>
>>Ive found the % is lower for some sities in ome games than others.
>>I'm not sure what factor determines this. Maybe the defenders.
>>As an average ho, my siege eem to be doing about as well at bombarding
as
>>before.
>
>
> Siege units do a fixed base percentage reduction, which is usually
> less than the relative percentage damage from before.
>
Hmm, im pretty sure ive seen siege do lower bombardment when its getting
out
of date.


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