On Fri, 3 Aug 2007 09:32:16 +0930, "Vladesch" <nobody@[EMAIL PROTECTED]
>
wrote:
>"Tim Burnett" <tburnett2@[EMAIL PROTECTED]
> wrote in message
>news:46b26e8a$0$29702$4c368faf@[EMAIL PROTECTED]
>> In the manual for BTS, it is mentioned that siege units no longer cause
>> damage to units that have health below the siege unit's damage limit.
>> This applies when you use the unit to attack a city. You can no longer
>> roll up with 10 trebuchets and beat a well defended city so easily.
>> However, the thing that I have noticed is that when you bombarding a
city,
>> the number of % points that you lower the cities defenses is much
smaller.
>> A catapult with the bombard promotion takes 4% off and without the
>> promotion takes only 2%. In Vanilla Civ4 and Warlords, I think it
started
>> at 6% and went to 10% or 12%. The result is that if you roll up to 80%
>> city with 5 catapults, it now takes a few turns to beat it down enough
to
>> attack. BTS seems to make it easier to defend your cities.
>>
>> Tim
>>
>>
>
>Ive found the % is lower for some sities in ome games than others.
>I'm not sure what factor determines this. Maybe the defenders.
>As an average ho, my siege eem to be doing about as well at bombarding as
>before.
Siege units do a fixed base percentage reduction, which is usually
less than the relative percentage damage from before.
Walls and Castles reduce bombardment effects. Bunkers reduce air
bombardment.
Gunpowder units bypass walls, so they'll smash down faster than
others. Once you get to cannon, it isn't too hard to crash through.
Because siege weapons no longer kill other units so easily, you
can't use just a stack of them to take cities. But they are still
essential to defeat large defending stacks.
>My guess is you were using ancient units against modern a fairly modern
civ.
--
*-__Jeffery Jones__________| *Starfire* |____________________-*
** Muskego WI Access Channel 14/25 <http://www.execpc.com/~jeffsj/mach7/>
*Starfire Design Studio* <http://www.starfiredesign.com/>


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