Talk About Network

Google


Register and Login
Nick
Password
Register create new account Sign up is FREE and you can post replies, new topics, bookmark posts and more!
Recover lost password


Gaming > Civilization III > Re: CIV4 BTS AI
Latest [ Topics | Posts ] Archive Post A New Topic Post a Reply
<< Topic < Post Post 2 of 6 Topic 1694 of 1820
Post > Topic >>

Re: CIV4 BTS AI

by "Vladesch" <nobody@[EMAIL PROTECTED] > Aug 3, 2007 at 09:35 AM

"Jeffery S. Jones" <jeffsj@[EMAIL PROTECTED]
> wrote in message 
news:o744b3d4l4fdn69l1e4mmacc8g0shgkent@[EMAIL PROTECTED]
> Is the AI really better?  I'd like to think so, and it does seem to
> perform fairly well, without being quite as over-the-top as the
> Warlords patch.  I'd guess it is a better balanced version of the
> Better AI project, which in itself pushed the AI effectiveness up,
> while still leaving it vulnerable at times to predictable
> overextension.  OTOH, being unpredictable can mean making stupid
> mistakes, so it is usually better to err on the side of overkill.
>
> I haven't played enough to judge whether the AI will target cultural
> or diplomatic victories effectively (which Better AI attempted, and
> that AI could beat the human to a cultural win).  But it does seem

It definitly pusues cultural. I jut got beaten by ghandi when i was easily

in first place and a few turns from launching my space****p.

I should have bribed someone to attack him, and used espionage against
him.
 




 6 Posts in Topic:
CIV4 BTS AI
Jeffery S. Jones <jeff  2007-08-02 12:29:44 
Re: CIV4 BTS AI
"Vladesch" <  2007-08-03 09:35:54 
Re: CIV4 BTS AI
"Öjevind Lång"   2007-08-03 09:25:30 
Re: CIV4 BTS AI
"Vladesch" <  2007-08-03 20:08:58 
Re: CIV4 BTS AI
"Öjevind Lång"   2007-08-03 15:55:24 
Re: CIV4 BTS AI
Jeffery S. Jones <jeff  2007-08-03 10:42:10 

Post A Reply:
  Go here to Signup

AddThis Feed Button


About - Advertising - Contact - Frequently Asked Questions - Privacy Policy - Terms of Use - Signup

Contact
tan12V112 Thu Jul 24 16:41:24 CDT 2008.