On Wed, 1 Aug 2007 15:47:05 +0200, "Öjevind Lång"
<bredband.net@[EMAIL PROTECTED]
> wrote:
>"Tim Burnett" <tburnett2@[EMAIL PROTECTED]
> skrev i meddelandet
>news:46b08016$0$4669$4c368faf@[EMAIL PROTECTED]
>
> [snip]
>
>>> Oh, I see! I thought it was weird when I saw than an AI civ had built
a
>>> fort on an iron tile, but this explains it. It makes complete sense.
I'll
>>> do it myself with resources outside any fat cross.
>>>
>>> Vjevind
>>
>> If you aren't planning on keeping a unit on that spot, doesn't it
create a
>> potential future problem? If you are attacked, can't the attacking
army
>> use your own forts for an extra defensive bonus against you?
>
>Well, either one can keep it garrisoned or else be prepared to move
troops
>there in the case of an invasion. Of course, italso depends on if the
>resource is near a border. In that case it is probably better to mine it
or
>build a plantation, et cetera.
Garrisoning key resources is a good idea anyway. One thing that
BTS AI does a lot is use spies. Defending units can help thwart
spies, and if it is the only one of a resource you have, you should do
whatever you can to protect it.
The fort thing is interesting, making them even more useful.
--
*-__Jeffery Jones__________| *Starfire* |____________________-*
** Muskego WI Access Channel 14/25 <http://www.execpc.com/~jeffsj/mach7/>
*Starfire Design Studio* <http://www.starfiredesign.com/>


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