Talk About Network

Google


Register and Login
Nick
Password
Register create new account Sign up is FREE and you can post replies, new topics, bookmark posts and more!
Recover lost password


Gaming > Civilization 2 > R: Capturing Wa...
Latest [ Topics | Posts ] Archive Post A New Topic Post a Reply
<< Topic < Post Post 5 of 6 Topic 37 of 109
Post > Topic >>

R: Capturing Walled Cities

by "Alfredo Tutino" <powernews@[EMAIL PROTECTED] > Mar 26, 2004 at 08:44 PM

Brandon Supernaw <brandon.public@[EMAIL PROTECTED]
> wrote in message
c409cd$2cc0tc$1@[EMAIL PROTECTED]
> Graeme wrote:
> >>>HM ... yes, that sounds strange. Are you sure, you've parked units in
all the
> >
> > squares? I meam, to block out a city's resources completely, we're
talking a
> > total of 20 units, placed like this (view in monospaced font):
> >
> >
> > No, not every one.  There were 3 or 4 sea squares, one of which was a
whale
> > square that I kept a ****p in.  So there might have been 3 squares he
could have
> > drawn from, but that still shouldn't be enough for a Size 8 city to
grow.
>
> I don't think ****ps can block sea resources from being harvested by a
> city, can they?
>
 anyway, with a spy you should be able to verify.

Alfredo
 




 6 Posts in Topic:
Capturing Walled Cities
graemecree@[EMAIL PROTECT  2004-03-21 21:11:07 
Re: Capturing Walled Cities
Baldrick <Cunning@[EMA  2004-03-25 22:31:51 
Re: Capturing Walled Cities
graemecree@[EMAIL PROTECT  2004-03-26 03:13:38 
Re: Capturing Walled Cities
Brandon Supernaw <bran  2004-03-25 21:51:39 
R: Capturing Walled Cities
"Alfredo Tutino"  2004-03-26 20:44:53 
Re: R: Capturing Walled Cities
graemecree@[EMAIL PROTECT  2004-03-26 22:20:09 

Post A Reply:
  Go here to Signup

AddThis Feed Button


About - Advertising - Contact - Frequently Asked Questions - Privacy Policy - Terms of Use - Signup

Contact
tan12V112 Sun Jul 6 23:08:41 CDT 2008.