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Gaming > Civilization 2 > Re: Simple Civ2...
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Re: Simple Civ2 Tricks

by Jeffery S. Jones <jeffsj@[EMAIL PROTECTED] > Dec 3, 2003 at 07:30 PM

On Wed, 03 Dec 2003 18:59:40 GMT, "Trog" <Trog@[EMAIL PROTECTED]
> wrote:

>> I will have to try that. I generally go for production capacity until I
>> can build howitzers and then I switch to military aggression. City
walls >
>are defense against tanks but not howitzers.
>>
>> On the list of things I generally don't build; harbors, air****ts,
>> stealth bombers, aircraft carriers.

  Cir***stances can give all of those uses -- but they are rarely
critical.  Civ3 OTOH gives much stronger utility to those, even so,
bombers/carriers just are rarely necessary.

  I have used them, though, as a first strike force to begin a land
invasion of a continent out of range of my land bases.  The carrier
was only needed to allow air attacks to clear a coastal city (and
suppress partisans) until the troops could land into it unopposed, but
it still helped.  With a long ocean crossing, the carriers can serve
as extra scouts/anti-****pping strike forces; if the AI has any raiding
****ps they can make a mess of your trans****ts unless well guarded.  I
tend to use my battle****ps for land sup****t and close escorts (around
the coast), leaving the distant ocean regions uncovered except for
air.

  But on most maps, even ones with lots of water, you rarely have long
ocean trips.  You can leap-frog between island ****ts, or slide from
one continent to the next in single turn trans****t moves, which
negates the worry about actual open ocean raids on your ****pping.


  On the average game they have no purpose, because you'll get cities
or airfields quickly, and once on land, land forces dominate --
especially howitzers.


> I go for industrial capacity too. I'll switch Govs. to Fundy to rush buy
>factories or offshore platforms. Harbors are on my 'must have' list
>(especially with offshore platforms).... they only cost a $1 a peice to
>sup****t and with Trading Wonder they are free and a great source of 
income
>(and food).

  I agree, harbors are extra points for the score.  More population
means more money.

  I usually make enough money in Democracy compared to Fundamentalism
to keep up with buying improvements.  In the late game, *everything*
is rush buys, almost nothing other than military units are finished
with normal production.


-- 
*-__Jeffery Jones__________|  *Starfire*   |____________________-*
** Muskego WI Access Channel 14/25 <http://www.execpc.com/~jeffsj/mach7/>
*Starfire Design Studio* <http://www.starfiredesign.com/>
 




 14 Posts in Topic:
Simple Civ2 Tricks
"Trog" <Trog  2003-11-08 01:18:11 
Re: Simple Civ2 Tricks
John Montgomery <john.  2003-11-19 16:49:48 
Re: Simple Civ2 Tricks
"The Stare" <  2003-11-19 18:43:14 
Re: Simple Civ2 Tricks
"Trog" <Trog  2003-11-19 23:52:29 
Re: Simple Civ2 Tricks
"Trog" <Trog  2003-11-19 23:54:35 
Re: Simple Civ2 Tricks
"The Stare" <  2003-11-20 05:34:47 
Re: Simple Civ2 Tricks
"Trog" <Trog  2003-11-20 15:48:34 
Re: Simple Civ2 Tricks
Brandon Supernaw <bhs2  2003-11-30 15:19:00 
Re: Simple Civ2 Tricks
"Jim Walshe" &l  2003-11-30 20:07:28 
Re: Simple Civ2 Tricks
"Trog" <Trog  2003-12-02 06:51:26 
Re: Simple Civ2 Tricks
BernadetteTS <docfont@  2003-12-02 19:50:27 
Re: Simple Civ2 Tricks
"Trog" <Trog  2003-12-03 18:59:40 
Re: Simple Civ2 Tricks
Jeffery S. Jones <jeff  2003-12-03 19:30:18 
Re: Simple Civ2 Tricks
"Trog" <Trog  2003-12-04 21:55:51 

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tan12V112 Sat Jul 26 0:14:13 CDT 2008.