Talk About Network

Google


Register and Login
Nick
Password
Register create new account Sign up is FREE and you can post replies, new topics, bookmark posts and more!
Recover lost password


Gaming > Civilization 2 > Re: Simple Civ2...
Latest [ Topics | Posts ] Archive Post A New Topic Post a Reply
<< Topic < Post Post 9 of 14 Topic 16 of 110
Post > Topic >>

Re: Simple Civ2 Tricks

by "Jim Walshe" <jim@[EMAIL PROTECTED] > Nov 30, 2003 at 08:07 PM

I agree with Trog's idea for taking a whole continent at once, but would
like to suggest a variation that can improve your Civ score.
    If you use spies and howitzers (you'll still need some armour for its
3-square movement) you don't need to destroy the city walls.  Investigate
city with a spy, then attack with howitzers, and you should get two rounds
of combat from most of them.  The advantage of this is that the city
doesn't
lose a population point for each combat you win if it still has its walls,
so you take over a larger city & this gives you a higher score.
    Nice to see there are people still playing Civ2 - I thought I was the
only one.
    Jim.
"Trog" <Trog@[EMAIL PROTECTED]
> wrote in message
news:nvXqb.511$KN4.310827@[EMAIL PROTECTED]
> Here are 3 little tricks to help win you the game by conquest:
>
> *1).The Trouble With Partisans.... Invading a country can be made
difficult
> with half-a-dozen partisans jumping out everytime you take a city, so in
> order to eliminate them try this: attack with overwhelming force, which
> sounds simple but you want enough units to totally surround the city
before
> taking it. If you can position a unit (spy, caravan, plane, tank,
anything)
> on every one of 12 city squares before taking it there will be no place
for
> partisan units to pop-up.
>
> *2) My g*ddarn Senate signed a peace treaty behind my back!!!..... If
you
> are hopelessly ahead in the tech & military unit race the A1 nations
will
> frequently switch to Fundamentalist Govs. and wait for you to attack
them
so
> they can buy back their cities and steal your tech. The way to prevent
them
> from buying back their cities is to attack as a Democracy. (if you have
> built happy wonders and happy improvements like temple, courthouse and
> coloseum attacking as a Demo is not much of an unhappy problem with 20%
> luxeries.. play the WW2 scenerio in MPG as the Allies for practice). Of
> course, the Senate of a Democracy will continue to try signing a treaty
> after ever city-conquest which can leave you exposed to enemy spies and
> attacks. To prevent that, simple suround the city as outlined in *1
before
> taking it. Immeddiately after taking the city go into the diplomacy
screen
> and send a diplomat to the victim civ. who will alway tell you to Go
Away!!!
> which pre-empts your Senate from interveening. You see, your Senate only
> interveens when the enemy civ sends a diplomat to YOU. The enemy civ
will
> only do this when one of your units approaches one of their units or
cities
> after a city is taken.... if you surrounded the city and blocked the
> Partisans you can beat them to the diplomatic punch. Instead of asking
for
a
> treaty the A1 will angerly send you away...you are now free to move onto
> city #2 with no meddling from your Senate.
>
> *3) Wow, taking the enemy one city at a time is still kinda hard. I lose
> units when they counter attack, they send spies, my Senate keeps butting
> in:... Well, this takes us back to the OverWhelming Force Theory. Try
taking
> the entire civ. or land-mass in one-shot (one turn)... I do it all the
time
> on deity level. The best units to do this are a massive force of tanks
and
> spies. (lots and lots of tanks and spies). Send the spies in one at a
time
> to blow-up the enemy walls (it will usually take 3 or 4 spies per city).
Use
> the spies to walk you tanks around enemy units blocking you with their
zone
> of control (hopefully, the enemy has a good RailRoad system). Pound the
city
> down until there are no enemy units in it BUT DON'T TAKE IT just yet.
Now,
> use your spies to blow-up the walls in the next city and spy walk your
tanks
> over. Pound this city down until it is undefended but DON'T TAKE IT just
yet
> either. Now move on to city #3 and all the rest one at a time. After you
> have done this to each enemy city, surround each one one at time as
outlined
> in *1 (place 1 unit on each of the 12 city squares), take the city and
> immediately head to the Diplomacy menu to prevent Senate intervention.
Now
> go take all the other undefended cities the same way...one at a time
after
> first saurround it. Remember, moving along on RailRoads cost absolutely
no
> movement points... tanks and spies have 3 movement point each... a
fighter
> or cruise-missile can park on a mountain top and wait for a city to fall
> before landing in that fallen city (just make sure it is all done on the
> same turn.... Bombers (And missiles) are great at surrounding and
pounding
a
> city down too but you get the tanks and spies long before the Bomber and
> missile techs comes along and the game should be over by then if you
played
> your cards right).
>
> cya.
>
>
 




 14 Posts in Topic:
Simple Civ2 Tricks
"Trog" <Trog  2003-11-08 01:18:11 
Re: Simple Civ2 Tricks
John Montgomery <john.  2003-11-19 16:49:48 
Re: Simple Civ2 Tricks
"The Stare" <  2003-11-19 18:43:14 
Re: Simple Civ2 Tricks
"Trog" <Trog  2003-11-19 23:52:29 
Re: Simple Civ2 Tricks
"Trog" <Trog  2003-11-19 23:54:35 
Re: Simple Civ2 Tricks
"The Stare" <  2003-11-20 05:34:47 
Re: Simple Civ2 Tricks
"Trog" <Trog  2003-11-20 15:48:34 
Re: Simple Civ2 Tricks
Brandon Supernaw <bhs2  2003-11-30 15:19:00 
Re: Simple Civ2 Tricks
"Jim Walshe" &l  2003-11-30 20:07:28 
Re: Simple Civ2 Tricks
"Trog" <Trog  2003-12-02 06:51:26 
Re: Simple Civ2 Tricks
BernadetteTS <docfont@  2003-12-02 19:50:27 
Re: Simple Civ2 Tricks
"Trog" <Trog  2003-12-03 18:59:40 
Re: Simple Civ2 Tricks
Jeffery S. Jones <jeff  2003-12-03 19:30:18 
Re: Simple Civ2 Tricks
"Trog" <Trog  2003-12-04 21:55:51 

Post A Reply:
  Go here to Signup

AddThis Feed Button


About - Advertising - Contact - Frequently Asked Questions - Privacy Policy - Terms of Use - Signup

Contact
tan12V112 Sun Jul 20 16:28:13 CDT 2008.