Here are 3 little tricks to help win you the game by conquest:
*1).The Trouble With Partisans.... Invading a country can be made
difficult
with half-a-dozen partisans jumping out everytime you take a city, so in
order to eliminate them try this: attack with overwhelming force, which
sounds simple but you want enough units to totally surround the city
before
taking it. If you can position a unit (spy, caravan, plane, tank,
anything)
on every one of 12 city squares before taking it there will be no place
for
partisan units to pop-up.
*2) My g*ddarn Senate signed a peace treaty behind my back!!!..... If you
are hopelessly ahead in the tech & military unit race the A1 nations will
frequently switch to Fundamentalist Govs. and wait for you to attack them
so
they can buy back their cities and steal your tech. The way to prevent
them
from buying back their cities is to attack as a Democracy. (if you have
built happy wonders and happy improvements like temple, courthouse and
coloseum attacking as a Demo is not much of an unhappy problem with 20%
luxeries.. play the WW2 scenerio in MPG as the Allies for practice). Of
course, the Senate of a Democracy will continue to try signing a treaty
after ever city-conquest which can leave you exposed to enemy spies and
attacks. To prevent that, simple suround the city as outlined in *1 before
taking it. Immeddiately after taking the city go into the diplomacy screen
and send a diplomat to the victim civ. who will alway tell you to Go
Away!!!
which pre-empts your Senate from interveening. You see, your Senate only
interveens when the enemy civ sends a diplomat to YOU. The enemy civ will
only do this when one of your units approaches one of their units or
cities
after a city is taken.... if you surrounded the city and blocked the
Partisans you can beat them to the diplomatic punch. Instead of asking for
a
treaty the A1 will angerly send you away...you are now free to move onto
city #2 with no meddling from your Senate.
*3) Wow, taking the enemy one city at a time is still kinda hard. I lose
units when they counter attack, they send spies, my Senate keeps butting
in:... Well, this takes us back to the OverWhelming Force Theory. Try
taking
the entire civ. or land-mass in one-shot (one turn)... I do it all the
time
on deity level. The best units to do this are a massive force of tanks and
spies. (lots and lots of tanks and spies). Send the spies in one at a time
to blow-up the enemy walls (it will usually take 3 or 4 spies per city).
Use
the spies to walk you tanks around enemy units blocking you with their
zone
of control (hopefully, the enemy has a good RailRoad system). Pound the
city
down until there are no enemy units in it BUT DON'T TAKE IT just yet. Now,
use your spies to blow-up the walls in the next city and spy walk your
tanks
over. Pound this city down until it is undefended but DON'T TAKE IT just
yet
either. Now move on to city #3 and all the rest one at a time. After you
have done this to each enemy city, surround each one one at time as
outlined
in *1 (place 1 unit on each of the 12 city squares), take the city and
immediately head to the Diplomacy menu to prevent Senate intervention. Now
go take all the other undefended cities the same way...one at a time after
first saurround it. Remember, moving along on RailRoads cost absolutely no
movement points... tanks and spies have 3 movement point each... a fighter
or cruise-missile can park on a mountain top and wait for a city to fall
before landing in that fallen city (just make sure it is all done on the
same turn.... Bombers (And missiles) are great at surrounding and pounding
a
city down too but you get the tanks and spies long before the Bomber and
missile techs comes along and the game should be over by then if you
played
your cards right).
cya.


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