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Gaming > Battlefield 1942 > Re: ****ps and ...
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Re: ****ps and MGs

by Nonymous <nospam@[EMAIL PROTECTED] > Jan 1, 2007 at 09:25 AM

bug <bug@[EMAIL PROTECTED]
> wrote in news:e52hp2hi3km7i8m1tk7kkk52l4utj5oe51@[EMAIL PROTECTED]
> On 31 Dec 2006 16:22:28 -0800, "Erik" <jaywalkersunite@[EMAIL PROTECTED]
> wrote:
> 
>>I've been playing BF1942 for a while, and have always wondered whether
>>machine gun fire (from planes or otherwise) actually harm destroyers or
>>carriers.
>>
>>Am I causing damage, or just wasting ammo?
> 
> Tank rounds are effective (if not tremendously so) as are mortar rounds
> if you run the analogous maps on the WW2 mods to BFV. Small arms fire is
> not, nor are grenades (or C4 if you run the etc.) if you happen to end
> up on a hostile ****p.

That's the way I remember it, too.  And like you said, tanks rounds are 
effective, and it takes a LOT to sink the ****p.  So even if MG fire was 
effective, I can only imagine how long you'd have to fire into the ****p.
 




 4 Posts in Topic:
Ships and MGs
"Erik" <jayw  2006-12-31 16:22:28 
Re: Ships and MGs
Erik Max Francis <max@  2006-12-31 18:50:15 
Re: Ships and MGs
bug <bug@[EMAIL PROTEC  2007-01-01 04:08:26 
Re: Ships and MGs
Nonymous <nospam@[EMAI  2007-01-01 09:25:41 

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tan12V112 Wed Jul 23 10:21:26 CDT 2008.