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What's wrong with Asheron's Call? - Link to a great post by Ryiinn_Gwyndylin

by Edgar Cayce Fanboi <none@[EMAIL PROTECTED] > Nov 30, 2003 at 11:46 PM

http://vnboards.ign.com/message.asp?topic=59986916

--------------------------------------------
IN THE BEGINNING

I was first introduced to Asheron’s Call by my then boyfriend (now 
husband) in the spring of 2000. Although I had always been an avid RPG 
gamer, and an avid online gamer (with first person shooter titles such 
as Quake and Unreal Tournament), Asheron’s Call was my very first MMORPG 
title. I had worked at Electronics Boutique for years, and had kept an 
eye on Everquest, drawn to their fancy Keith Parkinson art covers and 
the promise of being able to play as an elf in a seemingly endless 
online world. I remember the day of the Asheron’s Call launch as though 
it were yesterday. All of my co-workers and I were notified of a 
promotion from Microsoft that encouraged us to heavily pitch and sell 
the game. The reward? A free year of Asheron’s Call gaming, paid for and 
presented by Microsoft.

I must say that I was tempted to carry out my task. I would stand with 
the big yellow box in my hand and read the back, debating whether it 
looked better than Everquest. Due to the fact that I was a virgin to the 
genre, I simply couldn’t tell. I had the blissful naivety of the typical 
consumer. To me, I was still hung up on the “pretty elves” of Everquest 
to even consider that a fantasy game could succeed based on its own 
storylines and merit itself. I suppose I was stuck in the “if it’s not 
broke, don’t fix it” mentality concerning the fantasy genre. I knew what 
I liked- elves, orcs, dragons. Therefore, why should I change my 
thinking for one title?

I swiftly put the box back on the shelf. It was out of sight and out of 
mind.

I wouldn’t be faced with Asheron’s Call again until that spring when I 
would meet Mike. We were drawn to each other as gamers, meeting in the 
environment of Electronic Boutique. In fact, I played on the Quake 
server he ran and several of our very first meetings were actually in 
game as we passionately tried to kill each other. But I digress.

Mike, who I knew first as “Tebroc”, had picked up Asheron’s Call with 
several of his work friends the day that it was released. I remember 
visiting his apartment one afternoon to find him running a character, 
clad in drab, mismatched armor, down a long stone road. When I look back 
on it now, I must say that I was quite impressed with the graphics of 
the game and the fact that the world looked so…interesting. Curious 
about this new game, I sat down to watch him play, and therefore got my 
very first taste of Dereth.

It was an exciting experience. I recall that one of the first things I 
did was to /tell one of his friends to say hello. I remember him showing 
me the different emotes as he was standing in front of the blacksmith in 
the town I would come to know and love- Hebian-to. I remember him 
putting on a horned helm and switching his armor right before my eyes. 
And I must say that I was very interested to give it a try (although 
giving any game “a try” usually leads to catastrophe with my obsessive 
compulsive nature).

Later that afternoon, Mike allowed me to create my very first character. 
It was an interesting experience to say the least, as I had absolutely 
no clue as to what I was doing. I had a grasp of skills as they were 
used in other games (like Dungeons and Dragons), but I couldn’t 
understand how they were going to impact my character in this completely 
original, foreign world.

After much hemming and hawing I ended up creating Caeradwynn (my 
affinity for odd, Welsh names was nothing new). After reading the 
descriptions of the character classes, I decided that I was smart enough 
to make my own character. After all, I had played plenty of RPGs before, 
and this one couldn’t be MUCH different, right?

Caera ended up as a disturbingly imbalanced life mage. She had 
specialized life magic, trained deception (you know, to sneak around and 
hide from enemies), and a plethora of other “skills” what I thought, in 
my great wisdom, would be crucial to my survival. It turns out that I 
had not the foggiest idea what I was getting myself into.

After running through the training dungeon, I had a basic grasp on how 
to target things and how to look up and down. Armed with a wand, a bunch 
of herbs, a funky looking healing kit, and a blue gemstone, I was ready 
to take on the world. I left the portal at the end, and made my way to a 
small building by the side of the road, near a large blue crystal…

It turned out that some guy named Behido-yi lost a gem and really wanted 
it back. ‘Piece of cake’ I thought, confidently jogging towards my 
destination.

It was then that I saw my very first creature. It was a yellow, 
screeching ball of fur with big eyes and a wicked grin. A little shaken, 
I clicked on my axe icon in the lower right corner of my screen (I 
hadn’t attempted to learn keyboard shortcuts yet) and scanned my spells.

Harm Other I! That would bring him to his knees for sure!

I cast with the confidence of Drizzit Do’Urden himself. I saw the flecks 
of red spring from the creature as the “harm”, well, harmed him. But he 
kept COMING!

I turned and ran. Quickly (or so I thought). It turns out that this 
“drudge” could run a wee bit faster than me. He ended up gutting me with 
his knife, and I returned to my lifestone. Little did I know that that 
shiny blue rock would become one of my closest friends in the years to 
pass.

That first day brought much agony for me. I was slammed into the ground 
over and over by anything and everything that moved. The only creatures 
that didn’t taste my flesh were the rabbits around the training hall, 
although I’m sure they could have if they’d have looked up from their 
grass to see me there.

By the end of the play session, I was so frustrated that I just wanted 
to quit. In fact, I almost did. I ranted to Mike about how much his 
“stupid game stunk” and that I’d much rather play Quake. At least I 
could kill SOMETHING in that game.

A week or so passed, and I once again found myself watching as Mike ran 
his character over the landscape, this time accompanied with a group of 
friends. I watched as he swung his sword and easily dispatched those 
drudges with ease. The more I watched, the antsier I became. Finally, I 
said those three words that would change my gaming life as I knew it.

“Fine! I’ll play.”

Shortly thereafter, I got my own copy of Asheron’s Call. I brought my PC 
with me when I came to visit, and we played at his desk, side by side. 
After surviving longer than five minutes, my confidence began to grow, 
and I actually started to have fun with my character.

As I grew in strength and confidence, Mike decided that it was time that 
I ventured out of the training area and run towards town. Now, this was 
a huge ordeal for me as I had never been further out than the town of 
Shoushi. To take that other route seemed like madness to me. However, he 
insisted, and we began our encumbered trot towards Hebian-to.

I thought we were good-to-go when all of a sudden I saw two orange dots 
in the road ahead. Mike stopped and froze, and I followed suit, ducking 
behind him. Ahead were two giant beasts. They had horns protruding from 
their backs, and frankly looked like something I didn’t want a part of. 
I turned around to go back to my safe haven of the training area. 
Unfortunately, the monsters had seen me try to escape and came after us 
in full force, their giant feet thundering on the road behind us. Mike 
tried to hold them off himself, but they had already smelled fresh meat 
in the form of tender, juicy mage.

I ended up not having to run back to the training area. Shortly 
thereafter, Mike’s battered body was unceremoniously dropped next to me 
as I rested against the lifestone.

Wonderful. Just wonderful. Now we faced the daunting task of having to 
try to sneak back and grab our bodies.

We headed back to our corpses, worried and a bit annoyed. Lucky for us, 
we saw a white dot rapidly approaching on our radar. This miracle savior 
killed the creatures blocking out paths faster than anyone we had seen 
before. Clad in beautiful (compared to ours at least) armor, this angel 
asked if she could help us with our bodies. We were more than happy to 
oblige.

The woman, name Jyiigo Fredmala, was the very first person (other than 
Mike, of course) that I had encountered in game thus far. She not only 
helped us recover our bodies, but she cast several spells on us, 
shielding us from harm. She then accompanied us to town, where she 
picked out some armor for us and took us under her wing. I had read that 
you could pledge allegiance to someone in this game, and out of sheer 
gratitude I timidly asked if I could pledge my allegiance to her. She 
gracefully accepted, and thereby became my patron.

The days after this momentous occasion flew by like a dream. We hunted 
regularly at the Hebian shore, fighting terrifying creatures like 
gromnies and golems. We ran from lugians and reedsharks. We learned our 
spells and learned how to survive (I did at least. Mike already had this 
down before I came along). At Jyiigo’s suggestion, I created a new 
character based off of her own template. On this day, Ryiinn Gwyndylin 
was born into the world of Dereth. I would never look back from there.

Throughout the years I fought with Ryiinn, painfully moving up in the 
world, level by level. I learned how to form spells by combining tapers, 
herbs, and scarabs, and learned how to protect myself against enemies. 
During this time I ventured to many dungeons within the Hebian, Shoushi, 
and Cragstone areas. I watched in awe as other characters summoned 
portals of their own, and I did foolish things like raising the wrong 
skills (like raising jump ridiculously high so that I could jump the pit 
in Metos- a scary place that Jyiigo had promised to take me. I wasn’t 
going to fall in any acid pits…) and racking up deaths like a mother 
racks up coupons.

I remember so many events so clearly in my mind that they are almost 
like yesterday. I remember our adventures in the lugian citadel WAY 
outside of Baishi, the first time we ventured into the mountains, each 
and every monarchy change, and my first Halloween patch. I remember the 
pride I felt after casting my first portal, the excitement I felt after 
casting my first level four spell, and the first time I was able to jump 
up on the shop roof in Hebian. I remember the first crown that I bought 
and how worried I was that people would think I was trying to copy 
monarchs, the first celdon and yoroi armor that I got, and the first 
elemental swords I acquired. I remember hunting for month after month in 
Metos, finally accumulating enough motes to get my atlan weapon. I 
remember my very first olthoi sighting, and my very first olthoi kill on 
the hills outside of Ayan.

I honestly could go on for hours about all of the wonderful memories I 
have had in the game. In fact, I often escape into my own little world 
as I sort through my old screenshots and Mike’s old screenshots. I look 
at the shadow wars, the spires, and Bael’s arrival and just smile 
stupidly. I look at my old armor and weapons and just laugh at how 
“uber” I felt when everything that I had was utter garbage.

The Problems Begin

I suppose that my positive outlook on the game and my tendency to “just 
play” kept me shielded from many of the problems that were steadily 
rotting Asheron’s Call from the inside. I was not and will never be a 
“power leveler”. I do not and never think I will ever have “uber gear”. 
I tend to simply play as an explorer, hunting where I like to hunt 
rather than where I get the best experience and taking time to do the 
little things like read podiums of lore throughout the land and re-
running old dungeons just for fun’s sake. In fact, by the time that I 
was even aware that there were problems, they were already sweeping the 
land like a virus.

THIRD PARTY PROGRAMS (THE RISE OF THE MACHINES)

The first of these problems, in my opinion, that I will touch on is the 
heavily debated subject of third party programs.

I had already heard of tools and resources made to make the game 
“easier”. In fact, I had used programs like Split Pea myself after a 
while, choosing to use a utility rather than use trial and error making 
spells. As I look back, I almost wish I hadn’t even used that. Third 
party programs unfortunately have the addictive and encompassing 
characteristic that makes it only takes a little to just make you crave 
more and more. Like a drug, they make you depend on them more and more 
until you can’t exist without them or at least feel like the game is 
worthless playing if they suddenly stop working.

I believe that the first time I had ever seen an actual decal “bot” was 
in the form of a portal bot. I remember seeing them spam that they would 
cast a portal to hub, and I remember thinking that this was a wonderful 
idea. After all, it sure was easier than having to stand and beg people 
to cast those portals, right?

With the onset of bots, I became curious as to what was out there and 
began to do research about this new phenomenon. To my surprise, I 
noticed that there were many new programs springing up to “help people” 
in the game. I began to notice people congregating in mana pools all 
over the land, casting spells on themselves repeatedly and gaining 
massive amounts of experience by doing so. I noticed people learning 
spells at an astonishing rate, and I began to see spells that I had 
never seen before being used in excess. The spell economy began to 
deteriorate, and I found that my few spells were being diminished in 
quality. I began to hear of “money macros” that made people increasingly 
richer and richer, and watched as my fellow clan mates and much of the 
population in general began to fly through their levels, quickly passing 
me and making my character look like a baby once more, even after months 
and years of hard work.

Plug-in after plug-in was released. The developers ended up removing the 
spell economy, the spell learning process, and turning to scrolls only. 
Casting new and powerful spells, a practice that had once been a sign of 
hard work and eliteness became an everyday occurrence. It no longer 
mattered what spells you COULD cast. It now mattered what spells you 
COULDN’T cast. People knew every spell in the game, and I suddenly had 
low level characters mouthing off to me when they would beg and I would 
buff them with my level four spells. Apparently the magic that had taken 
me almost two years to develop wasn’t good enough for them to receive, 
because there were now so many people that could cast higher spells that 
the lower level spells were deemed useless. Rather than being proud of 
my skills, I now felt like a worthless gimp, someone that couldn’t even 
effectively help a low level character in the way that my patron had 
helped me at the inception of the game.

I began to withdraw from social activities. I never accepted vassals due 
to the fact that more often than not these individuals only wanted items 
from me, not realizing that I had nothing overly “uber” to give. The few 
vassals that I did take on ended up dropping me like a hot potato after 
they decided that they could get better items and better buff from 
another patron. I began to hunt my solitary dungeons and keep to myself, 
my patron, and my husband exclusively.

After the plug-in burst hit so heavily, I admit that I was sucked into 
the novel concept of using utilities like Arcane Knowledge to lean my 
spells quicker (this was before they killed the spell research of 
course). Not that this is any excuse for my actions, but I really did 
feel like I was “getting behind” so to speak. I felt like the world was 
technologically advancing and I was still sitting in my hut with my 
abacus. Plug-in led to plug-in and soon I was using others like sixth 
sense to “help” us while we hunted. I suppose I just didn’t realize at 
the time how much it was actually hurting us and warping our views of 
the game.

After several months of playing after the big third party eruption, my 
husband logged his character into Dereth for the last time. Like me, he 
simply could not keep up with the other players who were using plug-ins 
to track everything from spells to experience, and people who had 
leveling down to an absolute number game. He didn’t want to change his 
hunting style just to “number crunch” and grew weary of seeing friend 
after friend rocket past us in level. It got to the point that our 
friends, who began to play with us, were thirty to forty levels ahead of 
us, making group hunting impossible. To even find anyone close to us in 
hunting level was nearly impossible. We were quickly being left behind. 
He didn’t want to have to constantly monitor another program to play his 
game, and felt that using utilities to “help” one play was in fact 
cheating. Not wanting to stoop to that level of operation, he gave me 
all of his items and logged out for the last time. I was now alone.

THE GREAT DIVIDE

As I struggled to not care about the ever increasing gaps between myself 
and other players, I found that hunting just wasn’t as fun anymore. I 
found myself turning into one of those number crunchers who knew exactly 
what to kill to get maximum experience. Although I refused to hunt in 
places like BSD (due to the fact tuskers bore the living daylights out 
of me), I constantly got teased and prodded by friends about my low 
level.

After Mike quit, change continued to happen in the land. As people got 
to higher and higher levels, the developers kept adding harder and 
harder content. I soon saw some of my favorite hunting grounds turned 
into ridiculous territory where I wasn’t able to survive more than a few 
minutes. My Ayan, the place where Mike and I had hunted for months and 
months, was eventually turned into a high level playground. I was 
constantly forced to find new places to go that would preserve my free-
range style of hunting, because I was NOT going to bend and be forced 
into the high yield tusker dungeons on Aphus Lassal just because it was 
the popular thing to do. I found that I could no longer hunt the dires 
safely, that the Obsidian Plains were almost out of the question, and 
that I was severely limited as to where I could hunt semi-safely and 
comfortably.

Throughout the community of players there began to be fight after fight 
about the code of conduct and third party programs, and this fighting 
continues to this very day. Some people feel that they should be allowed 
to play as they want, as it is their own money. Others feel that ALL 
third party programs should be banned, as they affect all players as a 
whole. I am not sure how I stand on this matter as of this point.

I honestly wish I had never gotten involved in the trend myself. I feel 
that using utilities, while they MAY make things more comfortable for a 
player, has made many people depend too heavily on them. The game has 
turned into a mechanized, level hopping science. If you look at any 
given message board during patch day, there are insane amounts of people 
complaining about Decal not working, and begging people to fix their 
Decal. There are often fewer people in game, and many people in game 
spend a majority of time begging others for buffs (Level seven buffs, 
may I add. Buffs that I still cannot cast even after three years of 
play). Our mansion is abandoned, and towns are empty because low and 
mid-level players lack the confidence and bravery to dare to fight 
without being buffed. They fear losing their “uber” armor and equipment, 
and simply wait to be pandered to by their bots when the .xml files are 
updated for decal the next day.

I feel that while it is a person’s choice to use these programs, it is 
unfortunate that the trend was allowed to continue as long as it has. I 
honestly think that the developers are in a bad situation, as the 
situation has gotten entirely out of hand. Like I mentioned before, this 
issue is like a virus. It spread slowly through the game at an earlier 
stage, incubating and attracting more and more people. Now, years later, 
the magnitude of its use is just staggering.

I honestly believe that it is too late to put an end to the problem. 
Even if the developers clamped down and somehow managed to ban all third 
party apps, I think that the player base of the game (which is already 
deteriorating) would be drastically reduced, most likely to the point of 
non-profitability. Let’s face it: people are simply too dependant on the 
technology. I shudder to think about what would happen if decal was shut 
down completely and spoiler sites like Maggie’s most helpful website 
were taken off line (no offense to Maggie’s site. I admit that I 
frequent it quite often and love the work she has done). Without people 
getting spoon fed information, many (if not most) would leave. Sadly 
Asheron’s Call just doesn’t have the “new” appeal that it used to have. 
But I’ll discuss that point later.

To wrap this up, I doubt that the developers CAN nip the third party 
issue in the bud even if they wanted to. While I respect the development 
team for all of their hard work and dedication, the team is only as good 
as the programmers. And the programmers can only work with the code that 
is given to them, trying to modify it as they see fit. However, for 
every brilliant mind at Turbine lies a brilliant mind outside that will 
try to counter their efforts. Much like how Nokia’s games were cracked 
within the first few weeks of release and how people crack almost any 
application available in the computer world today, every effort made by 
the developers will be instantly countered by another person or group of 
people. After all, a game is only made up of code, and no code is immune 
to modification. (Take note of the chaos that ensued after the Halflife 
2 source code was stolen from Valve). I honestly believe that the 
problem is simply too big. The source is out there openly (or at least a 
good majority of it as is illustrated by the individuals that run their 
own Asheron’s Call clients), and unless drastic and potentially 
impossible measures are taken to clamp down on these programs, they will 
simply continue to spread.

My guess is that the game is simply too old and outdated, for Microsoft 
to give the go ahead for Turbine to pour the amount of manpower into 
fixing the holes and problems that would be needed to keep all third 
party programs from working. And considering that the change would most 
likely cause many people to quit, further lowering profits for an 
already declining title, Microsoft and Turbine most likely will sit and 
ride the train until it just doesn’t go any longer. It’s a tragic 
thought, but one that is unfortunately irreversible at this point.

I think I’ve gotten my point across about third party programs, so I’ll 
shift my long winded attention to other areas that I feel have caused 
rifts in my beloved game.

HOUSING WOES

The next area that I will look at is the addition of player housing. 
Although housing was available during the time Mike still played, I must 
say that it was one of the pivotal additions to the game that helped him 
to form his decision to quit the game.

When Dark Majesty was announced, both Mike and I were extremely excited 
about the expansion. We reserved our copies ahead of time, as did many 
of our friends. The thought of new content and housing was truly 
exciting, and I looked forward to new blood being pumped back into the 
game. However, much to my dismay, housing ended up leaving a bad taste 
in my mouth.

The first time we realized that housing was available was an exciting 
time. Like most things, we were a bit behind the rest of the people in 
our allegiance. In fact, I believe my patron mentioned to me that she 
had waited outside of her current house for well over a week before it 
opened, allowing her to buy it. However, being the idealistic people 
that we tend to be at times, we were still thrilled to have the chance 
to own our very own houses. No more river and behind-the-tree-in-Baishi 
muling for us!

We searched high and low for unbought properties. After several days of 
searching, we received an /tell from a friend who gave us coordinates to 
a settlement that was free. Immediately we ran out to the cottages, 
which were a fair distance from Hebian-to. (At this point I don’t 
believe that settlement portals were introduced.) Once we arrived, we 
were greeted by our friends, and we “staked our claim” to “our houses”. 
Excited, we began to wait for the homes to open and become available to 
buy.

I remember this distinctly because it was Christmas. Mike and I were 
spending a few days with his mother, and I remember having the computer 
connected constantly with my character logged in next to the house. 
Christmas Eve came and passed. No house. I left the PC on all night 
long, waking up periodically through the night to check on my character 
and the houses. Christmas Day came and passed. Throughout the day, I 
stepped away from gifts and food to check on my character. Still no 
houses open. The night passed slowly as I watched, hoping that the 
houses would be opened as a Christmas present of sorts. I was not that 
lucky.

For days I waited and waited, keeping my character logged in as much as 
possible. I learned of people using “housing macros” that opened a trade 
window every few seconds in hopes that the home would be open, but I 
never used one having faith that I would be able to get the house that I 
had been sitting by for that long. It was to the point that all of us 
neighbors-to-be became friends as we sat and talked and waited. I was 
never more confident that these people would be living next to me.

Even at work, we kept clients running on our machines in the background, 
risking getting reprimanded for the action. Still, the days passed and 
no houses opened.

The fateful day when the houses opened is crystal clear in my mind. Mike 
and I are both web designers who work side by side at the same company 
from 9 am to 6 pm. Several of our other friends (who were also camping 
the houses with us) work 8 am to 5 pm. They had already left for the 
day, and we were getting ready to leave, as it was almost 6:00. As we 
headed home (a half hour drive for us), we received a two-way message 
from our friend. Apparently the houses opened sometime between 6 pm and 
6:30 pm, and there wasn’t a thing we could do about it.

We flew home, rushing to check on our accounts. I logged in to find my 
character at the lifestone with 5% vitae. It seems that my character was 
ejected from the house I was camping when it was bought, being ported 
back to my lifestone. My guess is that as she stood there unattended 
some genius dragged a group of creatures over to the stone, trying to 
get away from the nasty mob. I was killed as I stood defenselessly by 
the lifestone, and apparently timed out shortly there after.

The incredibly sad thing with this whole story is that my friend who 
called me was the person who ended up buying the house I had waited at 
for all of those days. He had no choice, as a random group managed to 
run to the settlement and buy up most of the cottages that we had all 
waited so long for.

I honestly don’t know what could have been done about this issue. All I 
know is that I was so upset at the manner that these houses were 
released that I almost wanted to quit the game altogether. I had bought 
this expansion pack with the intention of buying a house, and was 
brutally disappointed. I can see the logic to make houses a supply and 
demand item, but the releasing of the houses should have been done 
differently, perhaps in a “buy a deed from the Arcanum” or even on a 
first-come-first serve basis. I suppose hind sight is 20/20, but I do 
believe that this was a large disappointment to many.

Did you know that Dark Age released their housing expansion FREE of 
charge? This Foundations pack was a free download! They could have 
easily waited to release it with the Trials of Atlantis pack to get more 
people to buy it, but they didn’t. Perhaps it was the realization that 
if they sold the feature with the knowledge that players wouldn’t all be 
able to own a house, that it would cause problems for them?

VILLAS AND MANSIONS

I eventually ended up with a beautiful little cottage, and eventually a 
villa per wedding gift from Jyiigo. While I thoroughly enjoy owning my 
own dwelling, I am a bit puzzled with many aspects of the housing. To be 
honest, I almost enjoyed the layout of my cottage better than that of my 
villa. The floor plan of the villa is simply too large and empty, with 
hooks being located in odd places on the walls, floors and ceilings. In 
addition to the odd upstairs layout, the basement is a total mystery to 
me. There are rooms I never use due to lack of hooks and out of the way 
locations, and the need for such a sprawling underground area is beyond 
my comprehension. There are still only two chests and a limited number 
of hooks. To be honest, I would rather use my upstairs hooks, poorly 
placed as they are, to display my items and trophies than some 
subterranean room that no one sees but me. I know I have these items. 
Why would I want to show them off to myself?

Being the kind of person that enjoys building houses in the Sims (but 
not playing the game beyond that construction phase), building levels in 
Unreal and other games like Neverwinter Nights, and using architectural 
software to randomly build dwellings and buildings, I don’t really 
understand the thought process behind the layouts of these sprawling 
estates. The cottages were lovely, with hook placement that was almost 
perfect. The villas and the mansions, however, have much to be desired 
in the functionality standpoint and the aesthetic standpoint.

This brings me to the topic of mansions. While I greatly appreciate a 
guild house that allows members to gather and converse, I feel more than 
a little sad that the towns themselves have gone from being bustling 
hubs to mere vendor locations. In fact, people have even suggested 
adding hookable merchants to mansions like in Dark Ages of Camelot. I 
shudder to think of the implications if such a wish were granted.

THE LOSS OF THE TOWN - THE TOWN CRIER CRIES

In any fantasy world, taverns and towns are VITAL to social interaction. 
There is so much focus on level crunching and power hunting in these 
times that stripping the game of its already declining social gather 
centers is most unfortunate. While groups like our AC Roleplayers make 
it a habit to meet in towns throughout Dereth, the number of people that 
even visit towns for purposes other than selling items and buying 
supplies is few and far between (and with salvaging condensing most 
materials it’s even worse).

What happened to all of the people that would sit by the Hebian rock and 
just chat? Where are all of the people who met in the Shoushi square for 
quests? Even hub itself has become a mere alleyway for people to 
instantly get place to place. There aren’t people meeting and trading 
there. There is NOTHING there. The marketplace, filled with automated 
characters spamming endless messages about the over-inflated garbage 
that they have for sale is the closest thing to social gathering that is 
left in the game. I honestly don’t think I have interacted socially with 
a single person (not in a dungeon, at the mansion, or in marketplace) 
for months. This is disturbing to me. Asheron’s Call, my beautiful, fun, 
exciting Massively Multiplayer Online Roleplaying Game has become simply 
a “Massively Online Game”. Even struggling to keep AC Roleplayers afloat 
in this dying world is difficult as more and more of the true 
roleplayers leave for other titles that are more receptive to social 
interaction and roleplaying.

SPOONFEEDING AND THE SPOILED PLAYER

Once again, I digress. I honestly believe that while mansions may have 
served to bring guilds a bit closer together (although this is debatable 
due to the fact that allegiances used to meet in towns), they have done 
more harm then good, and have almost destroyed the value of towns at 
all. Why bother to run to a town when you have a mansion to recall to? 
Why bother to go to town at all when your mansion has anywhere from two 
to three buff bots (that also cast two portals each)? It’s tragic that 
so many players have just been spoon-fed for so long that they just ask 
for more and more and more. I suppose this proves the point that once 
you begin to give so much, more and more is expected. Like I’ve 
mentioned, hookable vendors have been called for. People have already 
requested hookable portals. Can you imagine? If you had hookable portals 
PLUS bots, you could have a tie to anywhere! Have one tie to hub, one to 
shadow hub, and you can go almost anywhere instantly. Maybe “/recall 
dungeon or town name” should be added next. Why not? Heaven forbid that 
one should have to actually RUN anywhere and explore! Even after three 
full years of playing I STILL find completely new things when I run 
around on my own. It’s a pity that others cannot learn to appreciate 
what we have in game rather than begging for the developers to further 
dumb down an already over simplified game.

A SINKING SHIP

I logged in last night to the first day of the November patch after 
reading my patch notes and investigating what content people have 
already discovered in game. For the first time in many months I just had 
a sinking feeling as I ran around the Hebian area. It was a feeling akin 
what one would feel like if they were in a canoe with a hole in it. You 
row and row, trying to bail out water as fast as you can to keep your 
beloved boat afloat, but eventually you just grow weary and either sink 
with the vessel or jump out of the boat and swim away.

I am almost at the point of diving out and swimming away. I never, in my 
three years of playing this game, thought I would ever be saying this. I 
look at people’s retirement posts with sadness and often laugh, knowing 
they will be back. I’ve spent a phenomenal amount of my free time 
building websites to further bring Asheron’s Call to life for me and 
other people. I’ve dreamed and planned to place my resume at Turbine in 
hopes of joining their team someday. However, I am afraid that the land 
of Dereth is on a decline that will only continue to steepen and my 
beloved game will eventually crash into the brick wall at its end.

As the content and dynamics of the game constantly change, people 
continue to leave the land. Due to the age of the game, the limited 
graphics engine (let’s face it- people often want bigger, better, and 
prettier in games), the lack of sales of the game (considering I have 
not seen a single copy of Asheron’s Call or Dark Majesty in any store in 
my area for almost six months or more), and the low populations in the 
servers, the odds of getting a refreshed player base is NOT very likely. 
I read Slashdot games this morning on my daily reading cycle and found, 
to my surprise, that Final Fantasy XI has neared Everquest in 
subscription numbers, hitting sums above 450,000 subscribers.

Wow. If I see 1,000 logged into Thistledown at any given time I am 
amazed.

I can understand the arguments that state that Final Fantasy has had a 
huge following and is a new game. However, my eyes zipped to the second 
part of the Slashdot statement: NEARED Everquest in subscription 
numbers.

If you remember, Everquest was the pretty box that I held in my hand 
even before Asheron’s Call. What are they doing differently that STILL 
makes them so attractive? I played the trial version a while back and 
simply didn’t like the basic Everquest (which is comparable or worse 
than the graphics of the old Asheron’s Call). But obviously some people 
do, as is apparent by their numbers. Asheron’s Call easily has the 
talent, the originality, the caring developers, and the loving player 
base behind it to make it a smash hit. Why isn’t it as popular as 
Everquest? Or any other major title for that matter?

I honestly believe that a major factor that makes Everquest constantly 
appeal to people is the religious release of expansion packs. It is true 
that Asheron’s Call is updated every month, but the average person, 
doesn’t realize that. They never see a new box out on the shelf and 
therefore discount it as an “old, crappy game”. The new expansion packs 
from Everquest not only add great amounts of content, but they also 
often contain engine updates and other features that make people want to 
buy each and every expansion.
The subject of a new Asheron’s Call expansion pack has been dodged for 
many months, even after an overwhelming petition to release one. I can 
understand that this may be Microsoft not funding the project, or it may 
be that such a pack IS underway and is top secret. However, I believe 
that without a new expansion pack, Asheron’s Call will not survive much 
longer. I think people may continue to play out of habit and because of 
friends that they have made (I am a guilty member of this thinking. I 
tend to play only because of my patron and out of hope for the future), 
but after affluent people begin to leave for new and better titles (like 
Final Fantasy XI, World of Warcraft, and other eagerly awaited MMORPGs) 
the unsubscribe effect will be like dominoes. I can only hope this is 
not the case, but I have a sinking feeling that it will be.

As I ran around last night, looking at the plethora people with chickens 
on their heads and banderling arms wielded like swords, I couldn’t help 
but feel sad. I, a typical packrat, felt no desire to go out and get all 
of this new “stuff”. I loved the masks of two years ago, but I am bored 
with them now. What will I do with them? Wear them in the empty towns 
when I am not hunting? Put them on the trade bot that I don’t have? Take 
something off of the already filled hooks in my villa to display them to 
invisible people that never even run by my house and don’t really care 
what I have displayed anyway? Frankly, I am sick of boring, silly 
content. Ironically, I was one of the people who spoke out saying that 
they LIKED the new housing items and fun items. However, enough is 
enough. I can’t wear 15 or more masks at the same time. I don’t have 
enough hooks to hold my silly housing items. I don’t have the pack space 
to deal with all of it. I don’t need new backpacks that look different 
but hold the same number of items. I don’t need any more floating books 
or unusable machines to aimless display.

While games like Everquest and even Dark Age of Camelot add new, fun 
items to the game (I think back to the witch/wizard hats in DAoC), the 
item additions are added in such a manner that the items are few and far 
between and are thrown out as a “treat” to the players. The items are 
not a monthly occurrence, which merely bombards players with more and 
more useless stuff to make up for content. Their actual expansion packs 
are meaty, filled with new lands, new races, and other new features that 
draw people right back in- even ex-players who had once quit. It’s a 
proven fact that once someone loves a game (or mostly anything else), 
they will pay special attention when something changes in it, even if 
they had quit and moved on. For example, whenever Halflife released it’s 
expansion packs, people bought them. They obviously weren’t as good as 
the original, but people STILL paid money in the hopes that they could 
relive some of the fun they has experienced in the past. The same goes 
for movies. Look at the crazy success of the Friday the 13th movies and 
the Nightmare on Elm Street series. Even Batman! People WANT to love 
their past favorites. They just need to be given an incentive to give it 
another try. Yes, there is a risk in the fact that people will not be 
very forgiving if a sequel is released with hype and it fails miserably. 
But at this point, isn’t it worth a try?

CAN IT BE HELPED?

Asheron’s Call really needs to seriously give people something that is 
worth playing for. I feel that the developers should stop kissing 
player’s butts by giving them more and more powerful items and silly 
trinkets and actually create something that will attract new people- not 
just appeal to the old. If anyone would have told me that a triple minor 
necklace would be easily available two months ago, I would have thought 
they were full of baloney. If anyone would have told me that a minor 
would be available on AL 400+ armor two years ago I would have looked at 
my AL 100 armor and wondered what I was doing! There is no excuse to 
keep beefing up the game like this. It will eventually hit a cap and 
fizzle out.

I can’t even describe how upset I am to think about the amount of 
ridiculous imbalance in this game at this point in time. Why can I, a 
gimpy level 67 sword fighter, kill a large group of level 100+ creatures 
BY MYSELF? Go to any other game and try that. See how long you last.
People in Asheron’s Call create god-like characters, built up in a 
matter of weeks, and just destroy things they ought not be able to 
touch! I honestly think that it why so many people stay. It’s so easy 
that it’s nearly mindless. My friend (one of the originals from the 
beginning of this winded tale) restarted an archer on another server. He 
went to level 100 before dying ONCE. I look at my deaths and can only 
shake my head. I myself started several new characters, and none of them 
have over ten deaths! How is THIS possible? I used to die more than any 
other individual I knew! It’s because (like I’ve mentioned repeatedly) 
that we have the game down to a science. We know where to go, what to 
do, where to step, and how to succeed in doing it. For many players, 
Asheron’s Call has become more of a habit than an enjoyable game.

A FINAL THOUGHT (FOR NOW)

It’s truly frustrating for me to think about, and it ties my stomach 
into knots. I ponder how good the game used to make me feel to play, and 
of all the fun I’ve had playing it. I relish all of the memories of 
franticly fleeing from monsters, questing all day to get one silly item, 
and being able to truly feel that my actions made a difference in game 
(whether helping people, advising people, or just trying to survive). 
But to me, alas, they are mere memories. I can never relive that pre-
plug-in sensation of being a “noob” again. My husband will never return 
to the game to hunt by my side. I no longer have that appreciation for 
new items, as I see them spread all over the land within a week or less.

It is a sad day for me. I know in my heart that it is a mere matter of 
time before I too click on that “unsubscribe” link on my familiar navy 
and gold page, never to turn back. I can only hope that something 
drastic will happen to change my mind, but sadly, as I envision myself 
as a level 70 swordfighter (still), wearing al 600 no buff armor, 
wielding a 30-50 +20 +20 bludgeoning/armor rending/monster obliterating 
sword, striking down level 500 monsters in a single blow, I simply don’t 
see that drastic change in the near future.

I feel as though I have failed a good friend, or perhaps that a good 
friend has failed me. Only time will tell.

Until then, I will continue to plod through my mindless routines with my 
constantly re-rolled characters, and will try to suck what little 
nourishment I can from my withered and dying first MMORPG love, hoping 
that some day it will revive itself and sweep me off my feet once again.

Although I am not usually one to give up the faith, I am not too hopeful




 1 Posts in Topic:
What's wrong with Asheron's Call? - Link to a great post by Ryii
Edgar Cayce Fanboi <no  2003-11-30 23:46:14 

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tan12V112 Tue May 13 4:20:38 CDT 2008.