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Gaming > Advanced Dungeons and Dragons > Paladin's Tomb
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Paladin's Tomb

by "chris_bairds" <chris_bairds@[EMAIL PROTECTED] > Oct 9, 2007 at 05:06 PM

Hello everyone,

     I was just wondering if anyone out there had a few ideas that might
     help me out....

     Basically my players are going to be heading into a paladin's tomb
     pretty soon in order to recover an evil sword that was placed there
     long ago for safe keeping.  I'm pretty sure I've got a handle on that
     part but I want to give the players the chance to get the paladin's
     holy sword also.  However, I want the ghost of the paladin to give it
     to the players with her blessing versus them finding it in a pile of
     loot or something like that.

     I was thinking that some sort of moral testing needs to be involved,
     such as placing the party in illusionary? danger and seeing if
anybody
     sacrifices themselves for the party and other stuff like that.  Does
     anybody have any ideas for these types of scenarios and how to
     implement them?  It seems like I read an adventure once that was
     similiar to this (I think it was in Krynn), but I can't remember the
     name of it.  Any help would be appreciated.

     Thanks,

     Chris
 




 6 Posts in Topic:
Paladin's Tomb
"chris_bairds"   2007-10-09 17:06:49 
Re: Paladin's Tomb
"ethanainger" &  2007-10-09 17:09:46 
Re: Paladin's Tomb
"alexander_astruc&qu  2007-10-10 05:58:02 
Re: Paladin's Tomb
ROBERT DECKER <auslott  2007-10-10 10:01:58 
Re: Paladin's Tomb
Terry Harrison <Terry.  2007-10-10 05:20:34 
Re: Paladin's Tomb
Rast <rast2@[EMAIL PRO  2007-10-13 13:46:55 

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