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Gaming > Advanced Dungeons and Dragons > F&A: The Cold P...
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F&A: The Cold Priesthood of Kostchtchie

by Roland Lamoureux <roland@[EMAIL PROTECTED] > Sep 16, 2007 at 10:55 AM

Greetings folks! here is my version of the

THE COLD PRIESTHOOD OF KOSTCHTCHIE

 The Maul of Winter's might: Kostchtchie "lesser god"

 From his frozen halls in the Abyss, this Demon lord has ascended to a
higher level of divinity thanks in large part to the return of Orcus, the
key role he played in the destruction of the Drow Godess Kiaransallee
who's
divine energy he consumed, and the defeat of Thyrm who's main follower's
Forst Giants he has gained as a result of being the Frost Giants main God.
All of this has all helped in him arising to the status of lesser god.

 Some History of Cold Priesthood:

 The priesthood of Kostchtchie the Demon lord  was not a very popular
faith
of Oerth yet this changed when some were lured into wor****ping him because
of his promise of power.  One particular personage was a Strong renegade
Frost Giant named Graulth.  Kostchthie taught him the secrects of
Wyrmkining and frost magic so he can return to his clan for vengence.
Graulth the renegade frost Giant was now Known as the hammer of
Kosthchtchie amongst his newly conquered into submission Frost Giant
"Kost"
Clan he now rules as Jarl.
  His new Clan quickly began to wor****p Kostchtchie or would have faced
death for their refusal. News of how Graulths gained power quickly spread
to the other Frost Giants and soon almost all of the other clans began to
have centers of wor****p for Kostchtchie. This of course provoked a civil
war between the Frost Giants who wor****ped Thyrm and those whom wor****ped
Kostchtchie on Oerth.
 Meanwhile in the Outer planes it also provoked Thrym to attack
Kostchtchie, but Kostchtchie had grown stronger from destroying
Kiransallee
and was helped in Secret by his friend Kriesha during his duel with Thyrm
whom he defeated thanks to her intervention, but now must do so in kind
for
her one day.
  Back on Oerth the Frost Giant Civil War was won by those loyal to the
priesthood of Kostchtchie in large part to the evil human allies of
Graulth
whom were also cultists of Kostchtchie.  Thus under this new faith the
clan
of Frost Giants united and conquered many other rival lands. And some
years
later Graulth and his allies lead his forces during the Greyhawk Wars to
help in the conquest of the human lands which today are known as the lost
lands.

 Kostchtchie:

The God represents violence and aggression and bitter harsh winter storms.
Most of his follower's however are Frost Giants but some evil wild humans
and humanoids will seek him out as their deity.

Doctrine:

 Kostchtchie demands that all whom wor****p him have a undying loyalty to
him. All ties to the clans or families are sundered. Instead all members
of
the Cold Priesthood become one big family the cult of Kostchtchie. At any
moment his followers must be able to betray anything they hold close to
their hearts so as to best serve the will of Kostchtchie. Also he
advocates
the abhorance for peace amoungts his subjects and teahces to them the
glory
of war. The honor of slaughter and unbridled rush from blood raged
killings. All of the priests of Kostchtchie are extremly violent depraved
chaotic individuals who will not hestitate to kill on a whim. They have no
moral standing and believe that life is all about winning and Dying; To
destroy or be destroyed; and to conquer or perish.  Victrory is a
Slaughter
and death is defeat or Winter is the might of nature and shall be my
teacher. This is how to best describe their life and views for the
wor****pers of Kostchtchie. Status amongst the Priesthood is determined
through combat.

Duties of Priesthood:

 Kostchtchie Priests must be violant, ever seeking combat, and engage in
blood rages. They must be fit for rule and able to command through fear,
and have a respect for the cold cruel wrath of winter. And on the coldest
winter's nigth on Oerth they must sacrafice victims to Kostchtchie or
suffer his wrath.

Req: AB Str:18 Con 11 Al:C-E or C-N  Wp:Maul,club or hammer Ar:Any SP all,
combat,animal, Elemental(water but spells affect ice), Necromantic,
Protection, Summoning,Healing*(R),Sun*(R), creation* and weather*
*=minor spheres

Power over undead: nil

Bonus proficiency:at 1st level Wyrmkinning(only for Frost Giant Priests)
innitial score 8

Bonus ****ficiency:at ist level Blood Rage (all) initial score 7, this
ability is awoken whenever the priest sees blood giving him a +1 to hit
and
dammage for 5 rnds, sending him into a murderous rage attacking anything
in
sight. If Failed the Priest simply clenches his fists and growls.

innate abilities:are affected as if wearing a ring of warmth at all times.

innate Hinderences:All priest of Kostchtchie suffer a -2 to str when in
hot
environements and suffer 1 point more of dammage from any form of fire
attacks

Powers: 1st(ice shard) once per day(like magic missile spell but are cold
rays)
        5th(cone of cold) once per day
        9th(Ice storm) once per day
       13th(summon greater Ice Elemental) once per day


 Well there it is my rough draft for the Specialty Priestood of
Kostchtchie, so folks tell me what did ya
think?-----------------------------------Roland
"master of the DM screens and ****elds"
 




 1 Posts in Topic:
F&A: The Cold Priesthood of Kostchtchie
Roland Lamoureux <rola  2007-09-16 10:55:41 

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