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Gaming > Dragons > Re: Board Games...
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Re: Board Games! Good ones.

by Azhren <azhren@[EMAIL PROTECTED] > Apr 23, 2008 at 06:30 AM

Draco18s wrote:
> Because we all know how much board games suck (isn't Scabbles just a
female 
> dog?) I here by present several board games worth the money--though 
> expensive--and extremely entertaining.
> 
> In order
> 
> 1) Power Grid
>    Rebuild the nation's power grid after a complete collapse.  Invest in
new 
> technologies allowing you to power more cities on less fuel, as the game

> progresses fossile fuels become depleted and more expensive--and that's 
> without a player hoarding all the oil!  He who powers most wins!  Base
game 
> comes with two countries: USA and Germany.  Two expansions exist adding
Italy 
> and France or Benelux and Central Europe.  Some boards have special
rules to 
> follow modern day political views (such as not being allowed to build
nuke 
> power stations in certain areas, or Green Power being less expensive).
> 
> 2) Caylus
>    Build a medieval castle!  Resource management game where your goal is
to 
> contribute more resources towards the magnificant fortress your king
wants you 
> to build
> 
> 3) Race for the Galaxy
>    On the cheaper end of the spectrum ($25 compaired to upwards of $50
for 
> most games listed here), this game is an empire expansion game using
nothing 
> but cards and some chits for Victory Points.  Less player interaction,
as all 
> you can do is subtle manipulation in the available cards for other
players: 
> everything is limited!  Not everyone can develop Terraforming Robots or
get 
> the Contact Specialists.  Called Peurto Rico in space due to its
similarity to 
> Peurto Rico the board game (not featured because Andrew figured out how
to 
> win, didn't matter what everyone else did).
> 
> 4) Arkham Horror!
>    Play an investigator in the 1920's city of Arkham trying to figure
out what 
> the heck is going on and stop the Great Old Ones from awaking. 
Colaborative, 
> everyone wins, or everyone loses!  Expansions make this game even more
epic by 
> adding the villiage of Dunwich or the events of the King in Yellow.  For
even 
> more fun, get all four! (Innsmouth as the 5th has been predicted).  Each

> expantion adds something new (Dunwich added alternative penalties to
being 
> knocked down to 0 Sanity or 0 Stamina: instead of discarding half your
stuff 
> and coming back at 1, you can instead take on a Dementia or an Injury
and come 
> back having lost "nothing").  The King in Yellow and The Dark Pharoah
add new 
> mechanics for even more horrific fun.  Dunwich Horror + Base today took
~3 
> hours (box claims 1-2, so that was about right for us).
> 
> 5) Descent: Journies into the Dark
>    D&D...without the tedious roleplaying!  Simply a colaborative dungeon
crawl 
> (the Overlord player actively playing against everyone else) where you
slay 
> monsters, colect loot and have fun.  Game is balanced 60/40 in favor of
the 
> heros, the first two expantions individually alter that by -10/+10. 
Road to 
> Ledgends (recently released) adds an overworld map and makes it much
more of a 
> campaign with smaller dungeons, random dungeons (dugeons now are set by
the 
> quest and are constructed with modular pieces--large player made quest
base), 
> and side quests.  Our group hasn't *quite* yet gotten our dirty paws on
this 
> expansion yet, though we do have the base and 1st expansion (Well of 
> Darkness), Nate refuses to order Alter of Despair on principle that it
makes 
> the Overlord too powerful.  But then, don't you want a challenge?
> 
> 6) Starcraft: The Board Game
>    Pretty epic, we've had a chance to play a part of one game (lasted
hours!  
> This one is Axis and Allies (not featured--a risk like game of World War
2) or 
> Twilight Imperium in time span: reserve 10 hours, expect it to take 6 to
8--
> might be able to cut that by a third if you can cut the cross talk).  I
did 
> not play, but observed, seems to be rather enjoyable.  Everyone at the
table 
> (two of each race, except protos--game can take up to 6 players) was
having a 
> roaring good time.  Map is construced from modular pieces at the
beginning.
> 
> 7) Twilight Imperium
>    Probably the most epic game here.  Takes forever though, as noted
above 
> despite the box clearly claiming 2-4 hours, this takes 5 to 10.  It's a
clasic 
> 4X game (eXplore, eXpand, eXploit, eXterminate) in space on a
constructed 
> board built with hexagonal tiles (overall board shape and certain
locations 
> are fixed).  Make alliances, trade with other players, build a massive
fleet, 
> complete your secret mission.  Annihilate everyone.  Each race has their
own 
> special abilities, though everyone shares the same general tech tree. 
Will 
> you try and build warsuns (deathstars) or will you instead invest in
having 
> the best fighter pilots?  Use your limited resources wisely and don't
forget 
> about special action cards that can help or hinder (if your opponent
uses it 
> on you).
> 
> Honorable mentions, in no particular order:
> Settlers of Catan (base game, or the 5-6 player expantion is probably
the 
> best)
> Keythedral
> Tigris and Euphrates
> San Juan (similar to Race for the Galaxy I hear)
> Ticket To Ride (quick game for when you don't have the time for a full
game of 
> something better)
> Agricola (description looked interesting: you play a farmer in the dark
ages)
> Puerto Rico
> Antiquity (if only for the sheer idiocy of it: it's like any resource 
> gathering game (Catan, Keythedral) only you polute the land in doing so!
 
> Poluted land is worthless unless cleaned)
> Shadows over Camelot (good co-op game set around the Round Table of King

> Aurthur, though each game tends to run similarly to every other)
> Wings of War
>    Not mentioned above due to only one short session of play.
>    Wings of War is airplane dog fighting in World War 1, complete with
dozens 
> of optional rules including: altitue, cloud cover, rear gunnders,
special 
> effects (kill rear gunner, engine explosion, rudder jam...), miniatures 
> (incudes pegs for aid in altitude), and others.  Dozens of planes exist,
each 
> with its own flight deck (some planes are faster, or make tighter turns,
etc), 
> I've heard of up to over 12 different decks.  Game grows in epicness and
fun 
> as more and more players join the table.  Demo at a game con consisted
of no 
> less than 50(!) players all in the same airspace, box contains enough
pieces 
> for 5 players, though I recomend at least one expantion of planes for a
number 
> of players over 4.
> 
> Happy gaming.
> 

How about 'Talisman'? Haven't played for a few years, but it was fun!!!!

Azhren
 




 7 Posts in Topic:
Board Games! Good ones.
Draco18s <draco18s2_NO  2008-04-23 02:07:05 
Re: Board Games! Good ones.
Azhren <azhren@[EMAIL   2008-04-23 06:30:35 
Re: Board Games! Good ones.
Draco18s <draco18s2_NO  2008-04-23 16:31:21 
Re: Board Games! Good ones.
"Rhainor" <r  2008-04-23 13:21:18 
Re: Board Games! Good ones.
Draco18s <draco18s2_NO  2008-04-23 16:28:21 
Re: Board Games! Good ones.
v_dragon <v_dragon@[EM  2008-04-23 20:07:19 
Re: Board Games! Good ones.
Draco18s <draco18s2_NO  2008-04-23 21:23:00 

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tan12V112 Thu Jul 24 15:37:45 CDT 2008.