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Gaming > Dragons > ShadowRun (was:...
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ShadowRun (was: Re: Phantom limbs for non-kin :P)

by Simon Richard Clarkstone <s.r.clarkstone@[EMAIL PROTECTED] > Feb 29, 2008 at 12:30 AM

Draco18s wrote:
> In article <_MmdnZHLEI97HlzaRVnyvAA@[EMAIL PROTECTED]
>, 
> s.r.clarkstone@[EMAIL PROTECTED]
 says...
>> The fantasy and cyberpunk sides seem stuck together is a rather odd
way, 
>> though I can't describe why.  And the cyberspace is the usual cyberpunk

>> stuff (i.e. implausible), but what else is cyberpunk for?
> 
> ShadowRun was supposed to be a combined Magic + Cyberpunk.  And it fits 
> together AMAZINGLY well, you have no idea.  Flavor wise, it does seem
odd, but 
> keep in mind that technology was developing quickly and then "magic came

> back" as it were.  When it did so it fell into a different niche that 
> technology didn't occupy (and thus, are mutually exlusive: the more
cyberware 
> you have, the lower your "magic rating," the more cyberware someone else
has, 
> the harder it is to hit them with benificial magic (healing and the
like) as 
> they aren't "all there" (losing a limb /technically/ doesn't effect your

> essence, but getting an artifical limb will lower it), but tech can
one-up 
> because anyone can use it and certain spell effects don't work "through"

> technology (i.e. illusions and other mind effecting spells don't work
through 
> video cameras)).

Nice, though I am not into RPGs much.

<rant>Certainly much better than my most-disliked premise for fiction: 
magic returning and technology stopping working.  It seems that the laws 
of physics that make "technology" work are not the same ones that make 
life work.  Because technology has some magic "non-natural" stuff in it 
so it isn't supposed to exist, whereas life is "all natural".  About the 
only real excuse is that something has carefully thought, and ensured 
that life continues to work while things that it considers "technology" 
don't.

Now a story about robots taking over the world after all life dies off 
due to tiny changes in a physical field making the crazy hacks that life 
uses rather less effective (the machines, being more orderlyly designed 
were less reliant on the precise physics).</rant>

>> Well, I was really thinking more of Accelerando:
>> http://www.accelerando.org/
> 
> I'll have to take a peek later. 

Read it yet?

-- 
Simon Richard Clarkstone:
s?m?n_cl?rkst?n?@[EMAIL PROTECTED]
   "August 9 - I just made my signature file. Its only 6 pages long.
    I will have to work on it some more." -- _Diary of an AOL User_
 




 19 Posts in Topic:
Phantom limbs for non-kin :P
Dafydd Edward Dragon <  2008-01-12 23:09:27 
Re: Phantom limbs for non-kin :P
Draco18s <draco18s2_NO  2008-01-14 02:54:27 
Re: Phantom limbs for non-kin :P
Kalos Kalyre <kaloskal  2008-01-17 01:18:42 
Re: Phantom limbs for non-kin :P
"Slanelax" <  2008-02-17 15:02:11 
Re: Phantom limbs for non-kin :P
Simon Richard Clarkstone   2008-02-23 20:17:30 
Re: Phantom limbs for non-kin :P
Draco18s <draco18s2_NO  2008-02-23 16:45:05 
Re: Phantom limbs for non-kin :P
Simon Richard Clarkstone   2008-02-23 21:52:52 
Re: Phantom limbs for non-kin :P
Draco18s <draco18s2_NO  2008-02-23 20:46:49 
Re: Phantom limbs for non-kin :P
"Rhainor" <r  2008-02-24 00:59:34 
Re: Phantom limbs for non-kin :P
Draco18s <draco18s2_NO  2008-02-25 04:12:49 
Re: Phantom limbs for non-kin :P
Simon Richard Clarkstone   2008-02-24 14:49:23 
Re: Phantom limbs for non-kin :P
Draco18s <draco18s2_NO  2008-02-25 04:18:30 
ShadowRun (was: Re: Phantom limbs for non-kin :P)
Simon Richard Clarkstone   2008-02-29 00:30:59 
Re: ShadowRun
Simon Richard Clarkstone   2008-02-29 01:01:53 
Re: ShadowRun
Draco18s <draco18s2_NO  2008-02-29 02:01:20 
Re: ShadowRun (was: Re: Phantom limbs for non-kin :P)
Draco18s <draco18s2_NO  2008-02-29 01:54:05 
Re: ShadowRun
Simon Richard Clarkstone   2008-03-01 18:38:39 
Re: Phantom limbs for non-kin :P
mattness <mattness.pl@  2008-02-25 13:51:50 
Re: Phantom limbs for non-kin :P
Draco18s <draco18s2_NO  2008-02-26 01:48:19 

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tan12V112 Fri Jul 25 23:17:45 CDT 2008.