In article <9Jydnbs-SfRrUF3anZ2dnUVZ8tChnZ2d@[EMAIL PROTECTED]
>,
s.r.clarkstone@[EMAIL PROTECTED]
says...
> Draco18s wrote:
> > In article <utmdnaJHLZqAGF3anZ2dnUVZ8vidnZ2d@[EMAIL PROTECTED]
>,
> > s.r.clarkstone@[EMAIL PROTECTED]
says...
> >> Draco18s wrote:
> >>> I did for a while too, again, ****s and giggles. Though I think I
lacked some
> >>> of the more powerful scripting language, I was pretty much religated
to MUCK
> >>> commands and piping, rather than having full access to Fourth (or
whatever it
> >>> was called... *quick google search later* Ah, MUF: Multi User Forth,
I was
> >>> almost right!)
> >> Ooohh, Forth. MU*s are usually based around OO languages. Was MUF
just
> >> OO in disguise, or was it a proper Forth, with immdiate words, direct
> >> memory access, etc? I notice it has first-class strings, which is a
> >> sign for the former.
> >
> > http://en.wikipedia.org/wiki/MUF_%28programming_language%29
> >
> > No idea.
>
> It seems not be be a real Forth. There is no way to make words
> immediate, no CREATE or DOES>, no ALLOT (though there are arrays), no
> vectoring or even function pointers, and almost certainly no arbitrary
> pointers. OTOH, it is probably good enough for the situation it is used
> for.
*Nods*
Now take MUF and gimp it further. That's what I had. I had the damndest
time
using variables.
> BTW, the objects in the MUCK are OO-type objects.
That I know, I've used admin privilages to "enter" player objects as if
they
were a container.
--
Lord Draco18s
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bearer of the Bronze Medal for Most Posts in March 2007 (283)
Bearer of the Gold Medal for Most Posts in April 2007 (826)
Holder of the Scroll of Nobility from Lady Viriatha for that win


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