Kaithan Kanathar wrote:
> What would you do if you gained control of the DL franchise?
Forbidden dreams, mh? Well, okay... I wouldn't retcon (in the sense of
ignoring what came before, or worse, saying it's just a dream/a kender's
tale/whatever) anything, because retcons have already done tons of
damage to DL. I'd do my best to take away the remaining Dragon Overlords
as soon as possible and re-establish dragons (Krynn's own original
dragons, five chromatic species and five metallic ones) as the biggest
force on Krynn, just below the gods. I'd also try to get rid of sorcery
and mysticism in a non-rushed and narratively appealing sort of way (if
anyone's interested, see the debate between me and Morten Brattbak about
schisms in the orders of High Sorcery) so that they get out of the way
but their disappearance leaves a trace in the balance of magical and
clerical forces on Krynn. Basically, I'd try to get rid of elements that
in my opinion are completely out of place in the DL setting (not in D&D,
but just in DL, in the same way as, for example, gem dragons), but never
through retconning, always through developments and new events.
And then... well, this is my most forbidden dream... I think I'd ask
Tracy Hickman to stop writing novels for a while and get firmly back in
charge on the DL gaming department: after reading The Lyceum, I realized
that I appreciate that little 20-pages adventure more than most
present-time hundreds-of-pages-long game products, and I think that,
after those "little adjustments" in the above paragraphs, the next
events in the DL setting, which should tie together the many political
and social changes happening in all of Ansalon (and maybe more), should
be _first_ thought out in adventures and _then_ in novels, the same way
the Chronicles were. And honestly, I think that TH is the only one who
has an epic enough point of view to build something majestic in many
adventures linked to each other, instead of few modules where little or
no things happen. I don't want another Chronicles trilogy, or another
big book about two-three characters at most, because I think this is the
wrong pov to look at it: I want another 12-, 14- or 20-parted campaign
about _a world_.
End of daydreaming :)


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